Sunday, April 17, 2011

Objectives

We started our project with one goal in mind -- to defeat the Autobots. But as the semester went on we discovered that we neither had the resources or the motivation to bring down Optimus Prime, rather our time would be better served by learning how to operate our humble toy Bumble Bee robot. **

As the Professor may have seen in our Project Proposal, we started off wanting our robot's end effector to follow the trajectory of the initials LT, in honor of our brilliant team member Leo Tse. By doing this we would incorporate what we learned in regards to inverse kinematics and trajectory following. Not only would we be getting first hand experience but we would have to teach ourselves about the Ardiuno microprocessor and how to manipulate it.

However, as the semester went by, we felt our Bumble Bee robot was capable of doing even more -- such as trying to play a song by himself! Our objective for this task is to teach Bumble Bee how to use a computer to play its favorite song. We will compute the inverse kinematics so that Bumble Bee can press the space-bar on the keyboard which will trigger his song to start. Once his song starts, he will return back home and show-off some sweet dance moves.

**Reference made to Transformers

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